26/10/2011 @ JCube Cardmaster

October 27, 2011

A strange day.

Deck used: Six Samurai T.G. Agent

Swiss 1: BYE

Swiss 2: OXO
V.S. Machina Gadget

Swiss 3: XOX
V.S. Junk Doppel

Swiss 4: XOO
V.S. Hero Beat

Swiss 5: XOX
V.S. Agent

Quarter final: XX
V.S. Infernity

Result: Top 8 (so-called 5th)

Look at the number of games I won. Then, look at the result.


I had 3-2 in swiss, with one bye, and I managed to get the 8th spot. I stood no chance against the “Perfect Infernity” in the quarter final. The other three players who lost in the quarter final wanted to share the prizes, but I refused as usual. They eventually just conceded and let me had the first pick on the prizes. So arguably I had gotten 5th.

I had actually only won two games that I had played (exclude bye), and lost three. Yet I somehow landed on 5th and walked away with something. Lucky.

Someone lost all his games and got an Inverz Roach from lucky draw. A weird day. (Yes, I’m calling you out. lol.)

It sucks when the above happens too often in tournament.

Monster: 23
1x Black Luster Soldier – Envoy of the Beginning
3x Master Hyperion
3x The Agent of Creation – Venus
3x The Agent of Mystery – Earth
3x Mystical Shine Ball
1x Sangan
3x T.G. Striker
3x T.G. Warwolf
1x Junk Synchron
2x Elder of the Six Samurai

Spell: 10
2x Pot of Duality
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
2x MST
1x Book of Moon
1x Reinforcement of the Army
1x Mind Control

Trap: 7
1x Trap Dustshoot
1x Torrential Tribute
2x Bottomless Trap Hole
2x Solemn Warning
1x Solemn Judgment

Extra: 15
1x Gachi Gachi Gantetsu
1x Daigusto Phoenix
1x No. 17: Leviathan Dragon
1x Leviair the Sea Dragon
1x No. 30: Acid Golem of Destruction
1x Arms Aid
1x A.O.J. Catastor
1x T.G. Wonder Magician
1x T.G. Hyper Librarian
1x Legendary Six Samurai – Shi En
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Ancient Sacred Wyvern
1x Scrap Dragon
1x Trishula, Dragon of the Ice Barrier

Most Japanese players played Phoenix Wing Wind Blast in this build. I was using it the first time without testing, so I opted for stable card choices. There isn’t any Herald of Orange Light, and Phoenix Wing Wind Blast is acting as its replacement in a way. If I were to use Phoenix Wing Wind Blast, why not just max out Solemn Warning. Without Phoenix Wing Wind Blast, I definitely will play MST. Therefore, it shaped into this generic stable card choice build.

After this tournament, I believe that Phoenix Wing Wind Blast is a good choice. The deck has many ‘puzzle pieces’ for combos, e.g. Mystical Shine Ball, T.G. Striker, T.G. Warwolf and Elder of Six Samurai. Frequently, Phoenix Wing Wind Blast will come in handy since I can afford to discard one of these cards. It works well against Gantetsu too. If Phoenix Wing Wind Blast is used on a set spell or trap, and you can summon LSS-Shien or Trishula successfully, then the game is almost won. With opponent’s choice limited due to Phoenix Wing Wind Blast, it’s hard to come back.

For the Japanese players, they chose Seven Tools of Bandit and dropped Trap Dustshoot. This is largely due to their shift in metagame. Offering Gadget is the top deck in Japan now with the release of DT13. Trap Dustshoot is a dead card most of the time against Offering Gadget. Seven Tools of Bandit works decently well with this deck as it allows you to special summon cards like LSS-Shien etc. Ideally it is used against Solemn Warning.

Junk Synchron provides an addtional option for Reinforcement of the Army. It also can be used with T.G. Warwolf.



  1. As an agent player I find this deck interesting, I haven’t seen the variation before. If I’m understanding it correctly, its more heavily based on synchro summoning with the Elder and Junk Synchron than control like TG Agents generally is. Due to the smaller monster count, did you notice yourself burning through your hand rather quickly? It seems like a very easy deck to over extend with.

    • It doesn’t rely on Junk Synchron, but it is just an additional option with Reinforcement. It still runs like a normal T.G. Agent with additional Elder. I don’t think the monster count is low, a pure agent can run 19-20 monsters.

      • I didn’t really mean to suggest it relied on Junk Synchron– I more meant that you have a lot of cards that special summon from hand (Striker, Elder, Wolf) and it seems like you can quite quickly over extend and put yourself into a top-decking scenario if you’re not careful.

        As far as the monster count goes, I didn’t really mean it’s low, but I see most people (in TCG) running TG Agents will have upwards of 28 to 30 monsters with fewer traps.

        It seems like an interesting variation of the build but I find it difficult to let go of cards like Honest and Gorz.

    • That’s because there’re cards like Tragoedia, Orange Light and etc, so there will be more than 25 monsters. It is just using a different approach.

  2. Tee hee

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