Rescue Rabbit

July 1, 2011

Rescue Rabbit is a card from the new set, Photon Shockwave (706).

Its effect is close to Rescue Cat’s.

FYI, Rescue Cat is my favorite card.

Rescue Rabbit (レスキューラビット)

Level: 4
Attribute: Earth
Type: Beast/Effect
ATT/DEF: 300/100

This card cannot be Special Summoned from the Deck. Activate by removing from play this face-up card you control, Special Summon 2 Level 4 or lower Normal Monster with the same name from your Deck. Monsters Special Summoned by this effect are destroyed during the End Phase. The effect of “Rescue Rabbit” can only be activated once per turn.

このカードはデッキから特殊召喚する事はできない。 自分フィールド上に表側表示で存在するこのカードをゲームから除外して発動する。 自分のデッキからレベル4以下の同名通常モンスター2体を特殊召喚する。 この効果で特殊召喚したモンスターはエンドフェイズ時に破壊される。 「レスキューラビット」の効果は1ターンに1度しか発動できない。

Of course, Rescue Rabbit isn’t as strong as Rescue Cat. To begin with, Rescue Cat was out way before it became a top tier card, which was after synchro was introduced. Rescue Cat wasn’t designed with the new mechanics in mind. In contrast, Rescue Rabbit is out when there are already synchro and exceed monsters, and hence its effect has taken these mechanics into consideration. Therefore, it won’t be abused easily to the extend that it is imbalance.

Rescue Rabbit’s first line, “cannot be special summoned from the deck”, means that it can’t be special summoned by Summoner Monk like Rescue Cat was.

Rescue Cat is “send to graveyard” while Rescue Rabbit is “remove from play” in order to activate its effect. Rescue Rabbit does not fill up the grave for Pot of Avarice. Also, Rescue Rabbit’s effect can only be activated once per turn.

Rescue Rabbit’s effect is very restrictive, whereby they’ve to be 4 stars and below normal monsters of the same name. Generally, normal monster sucks. By having same name, it means that it is hard to synchro summon. It is because both monsters are either both tuner or non-tuner, and not one each. Therefore, it is more for exceed summon.

Probably, the best level 4 or lower normal monster is Gene-Warped Warwolf, whereby it is a 2000 attack beat stick by itself. Rescue Rabbit can be used to do a “1 card for 1 card” summon of Inverz Roach or Gem-Knight Pearl. Usually, exceed summon requires 2 monsters which is a -1 card advantage.

Evolkaiser Ragia can be summoned through 2x Crawling Dragon #2, which I think Hydrogeddon does a better job. I am thinking of using Rescue Rabbit in Hero deck. E.Hero Sparkman and E.Hero Clayman are the only level 4 E.Hero normal monster (after I search wikia). A first turn Inverz Roach with trap is strong. After it goes into grave, the exceed material and Inverz Roach itself can be used for Miracle Fusion.  E.Hero Sparkman and E.Hero Clayman are crap when you draw into them though. If you can summon E.Hero Stratos on the same turn and activate its effect, it’s gonna be cool. Normal monster and Hero also remind me of Vanilla Hero, whereby it attempts to special summon normal Hero monsters with Enchanting Fitting Room.

Gladiator Beast Andal can be special summoned by Rescue Rabbit too. This allows Test Tiger to release one of them and special summon Gladiator Beast Bestiari, then contact fusion into Gladiator Beast Gyzarus. Or one can special summon Gladiator Beast Equeste to take back Gladiator Beast War Chariot, then contact fusion into Gladiator Beast Essedarii (TCG exclusive) and set Gladiator Beast War Chariot. Gladiator Beast Darius can be special summoned to revive Gladiator Beast Laquari, and contact fusion into Gladiator Beast Heraklinos (Andal + Darius + Laquari). Gladiator Beast Darius can revive Gladiator Beast Bestiari, and contact fusion with Gladiator Beast Andal for Gladiator Beast Gyzarus. Then attack with both Gladiator Beast Darius and Gladiator Beast Gyzarus, which can end up with all sorts of crazy possibilities. A simple Inverz Roach is good too, since Gladiator Beast plays many traps.

If there are other monsters being set up on the field, e.g. Cyber Dragon, Gravekeeper Spy. Rescue Rabbit can special summon tuner, although having 2x tuner is quite redundant. Probably it can be used for Genex Controller deck.

Genex Ally Birdman can be used to solve the 2x tuner or non-tuner problem. Rescue Rabbit can special summon 2x non-tuner, then Genex Ally Birdman return one to hand. It is hardly effective though.

There should be more ways to abuse Rescue Rabbit. The main problem is still the dead draw with normal monsters. Assuming it has the same ruling as Rescue Cat, Rescue Rabbit must have exactly two monsters in deck that fit the criteria before the effect can take place. Therefore, it is much easier to have Rescue Rabbit to get stuck in hand compared to Rescue Cat due to its same name restriction.



  1. Possibly this card can be abused with Empty Sea Dragon…..

  2. Rescue Rabbit’s effect can only be used once per turn though.

  3. Nvm, didn’t see that part. I think that it might be used in a quasar deck which runs treeborn frog and fishborg.

    Treeborn on field, fishborg in grave: Summon Rabbit, tribute it to summon 2 level 4 monsters. Then discard cards for fishborg and synchro for 2 librarians, discarding one card. Finally discard one more card and synchro for formula, drawing three, then for quasar.

  4. Debris can bring it back for trishula?

    • Wouldn’t Debris negate it’s effect?

      At most you can get a rank 4 exceed monster.

  5. forget it.. same name sucks

  6. unless got doppel hmm

  7. Overall it is very restrictive.

  8. Would a Gigavise deck running rescue rabbit and man-eater with SSN work?

    Rescue Rabbit –> Summon 2x man-eater –> SSN —> Lonefire —> Tribute lonefire for lonefire for gigaplant –> normal summon gigaplant and begin loop with stuff like Glow up bulb and Spore.

    • Only problem would be that man-eater is a very, very dead draw.

  9. cards sucks, except in a rescue rabbit themed deck

  10. Correction, it has most good players running around in circles, since it is immediate Evolzar Laggia – a SJ on legs. Works really well in heroes, I’m thinking: Rabbit into 2x Avian/Burstinatrix, XYZ for Leviair next turn bring back Rabbit, go from there. I think it even combos with Road at the end of the turn if you don’t XYZ/Tribute/Synchro.

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