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Bluff & Tells

October 25, 2010

First of all, I have to apologise for the lack of updates. Both writers are currently at the busy period of their semester in University. Don’t worry, we’ll be back to action soon.

The topic today is Bluff & Tells. We shall have a look at definition before we explore further into it.

Bluff:
An attempt to represent yourself as holding a stronger hand than you do.

Tell:
A clue or hint that a player unknowingly gives about the strength of his hand, his next action, etc

Are you telling?
Bluff and Tell will form a major part of a player’s game play as they progress from amateur to veteran. It is impossible to draw decent and strong hand everytime. When this is not the case, the course of action by the player will tell their level of competence. Amateurs might display a visible lack of confidence from their facial expression, body posture and other minor movements while Veterans will try to keep such displays to a minimum. In this case, the amateur is giving his / her opponent a good tell of the quality of his cards in hand while the Veteran denies such information.

Why bluff?
A good bluff allows players to tide through difficult periods of the game whereby the quality of his / her draws are relatively weaker than their opponent. The main aim is to prevent opponent from executing a major onslaught by exhausting all of their resources to achieve an one-turn kill or equivalents. By delaying such occurences, the player will have more shots to draw into something that might change the circumstances of the game.

Are you bluffing well?
First of all, you have to eliminate all of your tells. You might want to start by observing how you behave at certain scenarios. Are you frowning when you have a bad draw? Talking a lot? Playing with the dice? Slouching? The list goes on… Different players have different combination of bluff and tells. You need to recognise them before you can rectify it. You might want to enlist the help of a friend or team mate to help you with it.

So what’s next?
So if you have managed to deny information to opponent (your tell) , you have to learn to read them now. There are countless ways to do it, there are not definite correct methods. One way I try is to simulate myself in opponent’s scenario and think of the possibilities.

Once you have mastered your bluff and tell, you can move into the region of mind games which would be explored at a later date.

In short, Bluff and Tells are basic skills that a player needs to learn to utilise to advance their skills to an even higher level. A player with better ability with them will be more successful in the long run as his plays are not limited to cards alone.

Written by MintStar

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