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Battle step

July 9, 2010

Back to basic…

Battle step is one of the steps in Battle phase, and many players (include good competitive players) have overlooked it in their play.
(I overlooked this before i did a thorough read up on it)

A good understanding of  it will generate great advantage in your play over those who don’t.

Battle phase is consisted of four main components:
1. Start step
2. Battle step
3. Damage step
4. End step

First, let’s just look at what Battle step is.
Source: YuGiOh Wikia

In the Battle Step of the Battle Phase, the Turn Player selects, and announces 1 monster he/she wishes to attack with, and either targets 1 of the opponent’s monsters he/she wishes to attack, or, if he/she is able to, announces that he/she wishes to attack the opponent’s Life Points directly.

It is straight forward. The confusing part is what cards can be activated inside the Battle step.
Battle step can be divided into two ‘sub-steps’.
1. When a monster declared an attack.
2. After the declared attack has been done, but before Damage step.

When an attack is declared, the Turn Player retains Priority to activate effects. At this time he/she is free to activate cards that perform an action when a monster attacks or any other effect with timing he/she can meet.

If the Turn Player decides that he/she will pass, the opponent is given a chance to activate effects that respond to the attack (“Sakuretsu Armor”, “Mirror Force”, etc.) or any other effects with timing he/she can meet.

If the Turn Player passes, and the opponent passes as well, the chance to activate cards like “Sakuretsu Armor”, “Mirror Force”, “Magic Cylinder”, etc. is GONE.

First, when a player declared an attack with a monster. Being the turn player, he has the priority to activate effects first. There are cards that can only be activated at this stage, e.g. Magician’s circle. (it is also the example card used in YuGiOh Wikia)  Whereby cards stated that they can only be activated when an attack is declared, use Magician’s circle as example: “Activate only when a Spell-Caster Type monster declares an attack.”. Once the turn player passes and opponent then passes as well in this stage, such type of cards can’t be activated.

Turn player then passes to opponent. There are cards that can only be activated at this stage, e.g. Mirror force, as mentioned above. Whereby cards stated that it can only be activated when opponent declares an attack, “Activate only when an opponent’s monster declares an attack.”. If opponent passes, he/she won’t be able to activate cards with such activation timing.

There are cards that don’t have a specific activation timing, e.g. Book of moon. They can be activated not just in the above two situations, but also in the ‘after the declared attack has been done, but before Damage step.’ timing.

So now both players pass after an attack declaration, players are still allowed to activate cards. They can activate cards that don’t require specific activation timing, again the good example is book of moon.
Below is an example of how to use the above rules to your advantage:

– Player A declares attack with a Stardust dragon on an attack mode Red dragon archfiend (clearly Stardust dragon’s attack is lower than Red dragon archfiend).
– Player B has Magical cylinder but decides not to use on the ‘suiciding’ Stardust dragon. He passes.
– Player A then activates Book of moon and targets Red dragon archfiend.
– Player B can’t activate his Magical cylinder due to activation timing, and he has no cards to chain to Book of moon.
– Both players pass. Book of moon resolves and Red dragon archfiend (2000 def) is being destroyed by Stardust dragon (2500 att).

Written by Maxilicious

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